
On top of that, you’re paying honor to a historical device that holds historical impact on the future of the video game industry. If you are a digital design enthusiast and a fan of video games, we recommend that you yourself build the Simon game as it is a very fun and learning experience. In the end, our game most represents Whac-a-Mole created in 1975. In addition, isn’t Whac-a-Mole basically a Simon game with only one button at a time? The classic game Whac a mole is a real test of hand-eye coordination and swiftness.Īs students at Cal Poly, San Luis Obispo, one of our courses required that we make an electronic game for a final project. However, the spirit for most of the building portion of this game was to recreate Simon. As a result, the game in this instructable is most similar to the “Whac-a-mole” created by Kazuo Yamada in 1975. The user must still press the button corresponding to the LED that was lit up, but the following turn will once again only display one light and instead of two lights.

Where as the original Simon game will display lights in an increasing sequence each turn, our game only displays a single LED per turn. More specifically, our project lacks the full sequence characteristic of the original Simon game. Please note, due to time constraints, our group was only able to recreate the Simon game up to a certain point. If at any point you press the wrong button, the game is over.

The game gets more challenging as time goes on as the pattern gets longer and your time to react gets shorter. Your job is to recreate that pattern in the same order by pressing the buttons corresponding to the lights that were lit up. When the game begins, these buttons will light up in a random pattern. The game has four different color buttons these buttons are red, blue, yellow and green. The Simon game is a game of memory, to put it short. Originally invented by Ralph Baer in 1978, the Simon Electronic Game is considered the first video game system. In the 90’s there weren’t any PlayStation 4s or X-Box 1s around at the time, so we had to find other ways to pass the time when we were bored.

Before we continue, here is the background and inspiration behind the game.īackground If you grew up in the 90’s, we’re pretty sure you played with the classic Simon Electronic Game. Welcome! This is an instructable to create a simple VHDL game using LEDs and buttons that we called PushPace.
